To make some light in your Map, without using this simple light entities, you need 2 Textures.
1. Lamp Texture
2. Lamp_blend Texture
If you using this Shader for your light….you find the light Texture in your "
lights" folder calling "
Big_light"
You can change the intensity of your light if you change "
q3map_surfacelight"
After changing that, you have to compile your Map again to see the difference.
- Quote :
textures/lights/Big_light
{
qer_editorimage textures/lights/Lamp.tga //<- make your own path
q3map_surfacelight 8500
{
map $lightmap
rgbGen identity
}
{
map textures/lights/Lamp.tga //<- make your own path
blendFunc GL_DST_COLOR GL_ZERO
//blendFunc blend
rgbGen identity
}
{
map textures/lights/Lamp_blend.tga //<- make your own path
blendfunc GL_ONE GL_ONE
}
}