To make some light in your Map, without using this simple light entities, you need 2 Textures.
1. Lamp Texture

2. Lamp_blend Texture

If you using this Shader for your light….you find the light Texture in your "
lights" folder calling "
Big_light"
You can change the intensity of your light if you change "
q3map_surfacelight"
After changing that, you have to compile your Map again to see the difference.
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textures/lights/Big_light { qer_editorimage textures/lights/Lamp.tga //<- make your own path q3map_surfacelight 8500 { map $lightmap rgbGen identity } { map textures/lights/Lamp.tga //<- make your own path blendFunc GL_DST_COLOR GL_ZERO //blendFunc blend rgbGen identity } { map textures/lights/Lamp_blend.tga //<- make your own path blendfunc GL_ONE GL_ONE } }
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