HomeCalendarFAQSearchMemberlistRegisterLog in

Share | 

 Map Lightning without light Entities

Go down 

Posts : 504
Join date : 2011-08-20
Location : Germany/Bosnia

PostSubject: Map Lightning without light Entities   Fri Oct 14, 2011 6:20 pm

To make some light in your Map, without using this simple light entities, you need 2 Textures.

1. Lamp Texture

2. Lamp_blend Texture

If you using this Shader for your light….you find the light Texture in your "lights" folder calling "Big_light"
You can change the intensity of your light if you change "q3map_surfacelight"
After changing that, you have to compile your Map again to see the difference.

Quote :

qer_editorimage textures/lights/Lamp.tga //<- make your own path
q3map_surfacelight 8500
map $lightmap
rgbGen identity
map textures/lights/Lamp.tga //<- make your own path
//blendFunc blend
rgbGen identity
map textures/lights/Lamp_blend.tga //<- make your own path
blendfunc GL_ONE GL_ONE
Back to top Go down
View user profile http://apple-urt.tk
Map Lightning without light Entities
Back to top 
Page 1 of 1
 Similar topics
» running light...
» Deceptic Optics Toy Photography
» FS, King Grayskull light up Orb column (custom)
» Bright House RoadRunner Lightning - High Speed Internet Service (router)
» Angel Eye Head Lamp

Permissions in this forum:You cannot reply to topics in this forum
[Apple] Forum :: Urban Terror Mapping :: All about Mapping "GTK/NET Radiant"-
Jump to: