| My First map =) | |
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Juli199696
Posts : 13 Join date : 2011-09-24 Age : 27 Location : Germany
| Subject: My First map =) Tue Sep 27, 2011 3:15 am | |
| Hi Guys Thats my first map. I hope you like it. On The map are some Bugs to time but i will fix this. The images will come in 4-5 days if the administrator has enabled me.
Last edited by Juli199696 on Thu Feb 02, 2012 1:08 am; edited 1 time in total | |
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KAS Admin
Posts : 505 Join date : 2011-08-20 Location : Germany/Bosnia
| Subject: Re: My First map =) Tue Sep 27, 2011 10:43 am | |
| enable for what…!?
You cant post pictures???
And where is the Download-Link for the Map?? | |
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Juli199696
Posts : 13 Join date : 2011-09-24 Age : 27 Location : Germany
| Subject: Re: My First map =) Wed Sep 28, 2011 2:33 am | |
| New members are not allowed to post external links or emails for 7 days. Please contact the forum administrator for more information.
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KAS Admin
Posts : 505 Join date : 2011-08-20 Location : Germany/Bosnia
| Subject: Re: My First map =) Wed Sep 28, 2011 9:18 am | |
| Hmmm….didnt know that!!!
and i dont know how to fix that…!?
EDIT: Try it now….i think the problem is fixed! ;o) | |
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Laggi
Posts : 273 Join date : 2011-08-20 Age : 37 Location : Japan
| Subject: Re: My First map =) Wed Sep 28, 2011 9:02 pm | |
| What is the map about? Jump map? | |
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Juli199696
Posts : 13 Join date : 2011-09-24 Age : 27 Location : Germany
| Subject: Re: My First map =) Thu Sep 29, 2011 3:05 am | |
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KAS Admin
Posts : 505 Join date : 2011-08-20 Location : Germany/Bosnia
| Subject: Re: My First map =) Thu Sep 29, 2011 3:12 am | |
| Looks like a small fun war Map You really have to learn about lightning with the Radiant!!!! It gives you a better look!!! I will make a tuto. in "All about Mapping" section later! Shader lightning…really easy!!! | |
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KAS Admin
Posts : 505 Join date : 2011-08-20 Location : Germany/Bosnia
| Subject: Re: My First map =) Sat Oct 22, 2011 3:50 am | |
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Shadow [Apple]
Posts : 375 Join date : 2011-08-20 Age : 29 Location : Germany
| Subject: Re: My First map =) Sat Oct 22, 2011 9:16 pm | |
| good question looks funny | |
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Juli199696
Posts : 13 Join date : 2011-09-24 Age : 27 Location : Germany
| Subject: Re: My First map =) Sat Oct 29, 2011 12:23 am | |
| Yes you can Test it Here are the map. (map is not Finish yet). Donwload: Map | |
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KAS Admin
Posts : 505 Join date : 2011-08-20 Location : Germany/Bosnia
| Subject: Re: My First map =) Mon Jan 30, 2012 12:29 am | |
| How is the Mapping going….? Did you know how to compile a .pk3 file?? | |
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Juli199696
Posts : 13 Join date : 2011-09-24 Age : 27 Location : Germany
| Subject: Re: My First map =) Mon Jan 30, 2012 3:00 am | |
| Hello Kas Long time no see ^^ 1. Happy New Year xD 2. I have the map on my Computer but my radiant dont will load the textures, because i have reinstall my Computer... I can write the downloadlink to the map and you can download and compile it Here Download : MyFirstMap.bsp | |
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KAS Admin
Posts : 505 Join date : 2011-08-20 Location : Germany/Bosnia
| Subject: Re: My First map =) Mon Jan 30, 2012 4:12 am | |
| Yo...Happy New Year I have testet your OMG.bsp and i have Textures. That means...that you just used normal Textures of UrT! Have you changed anything since that last one? And what about lightning your Map?? It give you a better look....i can help you with that!!! | |
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2BaDSoSaD [Apple]
Posts : 329 Join date : 2011-08-23 Location : Canada
| Subject: Re: My First map =) Tue Jan 31, 2012 1:13 am | |
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Juli199696
Posts : 13 Join date : 2011-09-24 Age : 27 Location : Germany
| Subject: Re: My First map =) Wed Feb 01, 2012 10:00 pm | |
| @2BaDSoSaD No im from Germany ^^ @Kas Ähm i have reinstall my pc but i have not lost all my files. I have backup there and now i have copy and paste but GTK Radiant say Error Loading Textures... Open file E:/UrbanTerrorDev/q3ut4/maps/OMG.map for read...success Texture load failed: "textures/" Texture load failed: "textures/eagle/sw_wood4a" Texture load failed: "textures/abbey2/abbey2_brick1" Texture load failed: "textures/bbq/barredwindow2" Texture load failed: "textures/bbq/bricks_05" Texture load failed: "textures/a-hotel/fs_greybrick" Texture load failed: "textures/metals/metal_deck2_b" Texture load failed: "textures/bbq/01_outsidebrick01" Texture load failed: "textures/bbq/01_graywood" Texture load failed: "textures/bbq/04_brickwall" Doom3LightRadius: failed to parse default light radius Doom3LightRadius: failed to parse default light radius map load timer: 0.07 second(s) elapsed --- LoadMapFile --- E:/UrbanTerrorDev/q3ut4/maps/OMG.map 124 primitive 8 entities And this is the error log.... :/ Can you help me ? | |
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Laggi
Posts : 273 Join date : 2011-08-20 Age : 37 Location : Japan
| Subject: Re: My First map =) Wed Feb 01, 2012 10:32 pm | |
| Is it official textures? If yes, unpack zpak000_assets.pk3 in q3ut4 folder. Do it before opening radiant | |
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Juli199696
Posts : 13 Join date : 2011-09-24 Age : 27 Location : Germany
| Subject: Re: My First map =) Wed Feb 01, 2012 11:15 pm | |
| Its don´t work but thx for the tipp here is the error log in orginal OpenGL window configuration: colour-buffer = 32bpp, depth-buffer = none GL_VENDOR: ATI Technologies Inc. GL_RENDERER: ATI Radeon HD 5400 Series GL_VERSION: 4.2.11318 Compatibility Profile Context GL_EXTENSIONS: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_tessellator GL_ARB_ES2_compatibility GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control Anisotropic filtering possible (max 16x) Loaded Texture: "E:/GtkRadiant 1.5.0/bitmaps/notex.bmp" OpenGL window configuration: colour-buffer = 32bpp, depth-buffer = 32bpp Unable to find default tag file E:/GtkRadiant 1.5.0/q3.game/shadertags.xml. No tag support. OpenGL window configuration: colour-buffer = 32bpp, depth-buffer = none Loading map from E:/UrbanTerrorDev/q3ut4/maps/OMG.map Open file E:/UrbanTerrorDev/q3ut4/maps/OMG.map for read...success Texture load failed: "textures/" Texture load failed: "textures/eagle/sw_wood4a" Texture load failed: "textures/abbey2/abbey2_brick1" Texture load failed: "textures/bbq/barredwindow2" Texture load failed: "textures/bbq/bricks_05" Texture load failed: "textures/a-hotel/fs_greybrick" Texture load failed: "textures/metals/metal_deck2_b" Texture load failed: "textures/bbq/01_outsidebrick01" Texture load failed: "textures/bbq/01_graywood" Texture load failed: "textures/bbq/04_brickwall" Doom3LightRadius: failed to parse default light radius Doom3LightRadius: failed to parse default light radius Model load failed: "models/flags/r_flag.md3" map load timer: 0.03 second(s) elapsed --- LoadMapFile --- E:/UrbanTerrorDev/q3ut4/maps/OMG.map 124 primitive 9 entities Showing 0 shaders. | |
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Laggi
Posts : 273 Join date : 2011-08-20 Age : 37 Location : Japan
| Subject: Re: My First map =) Thu Feb 02, 2012 3:22 am | |
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Juli199696
Posts : 13 Join date : 2011-09-24 Age : 27 Location : Germany
| Subject: Re: My First map =) Thu Feb 02, 2012 3:50 am | |
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KAS Admin
Posts : 505 Join date : 2011-08-20 Location : Germany/Bosnia
| Subject: Re: My First map =) Thu Feb 02, 2012 4:57 pm | |
| Maybe anyone of us can help you over team viewer…! | |
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Laggi
Posts : 273 Join date : 2011-08-20 Age : 37 Location : Japan
| Subject: Re: My First map =) Thu Feb 02, 2012 8:28 pm | |
| Texture load failed: "textures/"
his textures are missing or in the wrong place | |
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Juli199696
Posts : 13 Join date : 2011-09-24 Age : 27 Location : Germany
| Subject: Re: My First map =) Fri Feb 03, 2012 1:38 am | |
| @KAS yeah you can help me over Teamviewer but first you must add me in skype or we must write over Msn | |
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| Subject: Re: My First map =) | |
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| My First map =) | |
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