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Juli199696

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PostSubject: My First map =)   Tue Sep 27, 2011 3:15 am

Hi Guys Thats my first map. I hope you like it.
On The map are some Bugs to time but i will fix this. Smile

The images will come in 4-5 days if the administrator has enabled me.


Last edited by Juli199696 on Thu Feb 02, 2012 1:08 am; edited 1 time in total
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KAS
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PostSubject: Re: My First map =)   Tue Sep 27, 2011 10:43 am

enable for what…!?

You cant post pictures???

And where is the Download-Link for the Map??
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Juli199696

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PostSubject: Re: My First map =)   Wed Sep 28, 2011 2:33 am

New members are not allowed to post external links or emails for 7 days. Please contact the forum administrator for more information.

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PostSubject: Re: My First map =)   Wed Sep 28, 2011 9:18 am

Hmmm….didnt know that!!!

and i dont know how to fix that…!?



EDIT: Try it now….i think the problem is fixed! ;o)
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Laggi

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PostSubject: Re: My First map =)   Wed Sep 28, 2011 9:02 pm

What is the map about? Jump map?
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Juli199696

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PostSubject: Re: My First map =)   Thu Sep 29, 2011 3:05 am

Here a Some Pictures

Thanks for enable me Smile Its a Shooter Map










and the last but not the least Razz
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PostSubject: Re: My First map =)   Thu Sep 29, 2011 3:12 am

Looks like a small fun war Map Razz

You really have to learn about lightning with the Radiant!!!!
It gives you a better look!!!

I will make a tuto. in "All about Mapping" section later!
Shader lightning…really easy!!!
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KAS
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PostSubject: Re: My First map =)   Sat Oct 22, 2011 3:50 am

When can we test it???
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PostSubject: Re: My First map =)   Sat Oct 22, 2011 9:16 pm

good question looks funny Very Happy
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Juli199696

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PostSubject: Re: My First map =)   Sat Oct 29, 2011 12:23 am

Yes you can Test it Here are the map. (map is not Finish yet).

Donwload:Map
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PostSubject: Re: My First map =)   Mon Jan 30, 2012 12:29 am

How is the Mapping going….?
Did you know how to compile a .pk3 file??
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Juli199696

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PostSubject: Re: My First map =)   Mon Jan 30, 2012 3:00 am

Hello Kas Long time no see ^^ 1. Happy New Year xD 2. I have the map on my Computer but my radiant dont will load the textures, because i have reinstall my Computer... Sad
I can write the downloadlink to the map and you can download and compile it Smile

Here Download : MyFirstMap.bsp
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PostSubject: Re: My First map =)   Mon Jan 30, 2012 4:12 am

Yo...Happy New Year Wink
I have testet your OMG.bsp and i have Textures.
That means...that you just used normal Textures of UrT!
Have you changed anything since that last one?
And what about lightning your Map??
It give you a better look....i can help you with that!!!
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2BaDSoSaD
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PostSubject: Re: My First map =)   Tue Jan 31, 2012 1:13 am

julie, r u french?
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PostSubject: Re: My First map =)   Wed Feb 01, 2012 10:00 pm

@2BaDSoSaD No im from Germany ^^

@Kas Ähm i have reinstall my pc but i have not lost all my files. I have backup there and now i have copy and paste but GTK Radiant say Error Loading Textures... Sad

Open file E:/UrbanTerrorDev/q3ut4/maps/OMG.map for read...success
Texture load failed: "textures/"
Texture load failed: "textures/eagle/sw_wood4a"
Texture load failed: "textures/abbey2/abbey2_brick1"
Texture load failed: "textures/bbq/barredwindow2"
Texture load failed: "textures/bbq/bricks_05"
Texture load failed: "textures/a-hotel/fs_greybrick"
Texture load failed: "textures/metals/metal_deck2_b"
Texture load failed: "textures/bbq/01_outsidebrick01"
Texture load failed: "textures/bbq/01_graywood"
Texture load failed: "textures/bbq/04_brickwall"
Doom3LightRadius: failed to parse default light radius
Doom3LightRadius: failed to parse default light radius
map load timer: 0.07 second(s) elapsed
--- LoadMapFile ---
E:/UrbanTerrorDev/q3ut4/maps/OMG.map
124 primitive
8 entities

And this is the error log.... :/ Can you help me ?
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Laggi

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PostSubject: Re: My First map =)   Wed Feb 01, 2012 10:32 pm

Is it official textures? If yes, unpack zpak000_assets.pk3 in q3ut4 folder. Do it before opening radiant
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PostSubject: Re: My First map =)   Wed Feb 01, 2012 11:15 pm

Sad Its don´t work but thx for the tipp here is the error log in orginal

OpenGL window configuration: colour-buffer = 32bpp, depth-buffer = none
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: ATI Radeon HD 5400 Series
GL_VERSION: 4.2.11318 Compatibility Profile Context
GL_EXTENSIONS: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_tessellator GL_ARB_ES2_compatibility GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
Anisotropic filtering possible (max 16x)
Loaded Texture: "E:/GtkRadiant 1.5.0/bitmaps/notex.bmp"
OpenGL window configuration: colour-buffer = 32bpp, depth-buffer = 32bpp
Unable to find default tag file E:/GtkRadiant 1.5.0/q3.game/shadertags.xml. No tag support.
OpenGL window configuration: colour-buffer = 32bpp, depth-buffer = none
Loading map from E:/UrbanTerrorDev/q3ut4/maps/OMG.map
Open file E:/UrbanTerrorDev/q3ut4/maps/OMG.map for read...success
Texture load failed: "textures/"
Texture load failed: "textures/eagle/sw_wood4a"
Texture load failed: "textures/abbey2/abbey2_brick1"
Texture load failed: "textures/bbq/barredwindow2"
Texture load failed: "textures/bbq/bricks_05"
Texture load failed: "textures/a-hotel/fs_greybrick"
Texture load failed: "textures/metals/metal_deck2_b"
Texture load failed: "textures/bbq/01_outsidebrick01"
Texture load failed: "textures/bbq/01_graywood"
Texture load failed: "textures/bbq/04_brickwall"
Doom3LightRadius: failed to parse default light radius
Doom3LightRadius: failed to parse default light radius
Model load failed: "models/flags/r_flag.md3"
map load timer: 0.03 second(s) elapsed
--- LoadMapFile ---
E:/UrbanTerrorDev/q3ut4/maps/OMG.map
124 primitive
9 entities
Showing 0 shaders.
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Laggi

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PostSubject: Re: My First map =)   Thu Feb 02, 2012 3:22 am

which radiant version?
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Juli199696

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PostSubject: Re: My First map =)   Thu Feb 02, 2012 3:50 am

its radiant version 1.50
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PostSubject: Re: My First map =)   Thu Feb 02, 2012 4:57 pm

Maybe anyone of us can help you over team viewer…!
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PostSubject: Re: My First map =)   Thu Feb 02, 2012 8:28 pm

Texture load failed: "textures/"

his textures are missing or in the wrong place
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PostSubject: Re: My First map =)   Fri Feb 03, 2012 1:38 am

@KAS
yeah you can help me over Teamviewer but first you must add me in skype or we must write over Msn
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