HomeCalendarFAQSearchMemberlistRegisterLog in

Share | 

 Making Textures slick or nodamage with shader

Go down 

Posts : 504
Join date : 2011-08-20
Location : Germany/Bosnia

PostSubject: Making Textures slick or nodamage with shader   Tue Jan 31, 2012 1:54 pm

You can make a texture slick or nodamage with a simple shader…
Make a new Shader and edit the path to your Texture.
If you just want have it nodamage…delete the "surfaceparm slick" line!!!

This way is better then making a CUSHION brush over your Floor for example.
Bcz. the cushion Brush is invisible and it looks like you walking in the Air!!!

Quote :

surfaceparm slick
surfaceparm nodamage

TIP: You dont need to make for everything a new Shader.
It is enough if you make one shader for a map with all informations.
Example on another Topic "How Shaders work..."
Back to top Go down
View user profile http://apple-urt.tk
Making Textures slick or nodamage with shader
Back to top 
Page 1 of 1
 Similar topics
» Hot Toys making Indiana Jones figures, hints at Star Wars as well...
» polar express graphic
» how to get one muxxu Account back after getting banned. (no Garantee!)
» My Own Flash Based Arena Game
» Step by step to making opening book

Permissions in this forum:You cannot reply to topics in this forum
[Apple] Forum :: Urban Terror Mapping :: All about Mapping "GTK/NET Radiant"-
Jump to: