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 Making Textures slick or nodamage with shader

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KAS
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Posts: 282
Join date: 2011-08-20
Location: Germany/Bosnia

PostSubject: Making Textures slick or nodamage with shader   Wed Feb 01, 2012 1:54 am

You can make a texture slick or nodamage with a simple shader…
Make a new Shader and edit the path to your Texture.
If you just want have it nodamage…delete the "surfaceparm slick" line!!!

This way is better then making a CUSHION brush over your Floor for example.
Bcz. the cushion Brush is invisible and it looks like you walking in the Air!!!


Quote:

textures/texture_folder_name/nameof_the_texture:q3map
{
surfaceparm slick
surfaceparm nodamage
}


TIP: You dont need to make for everything a new Shader.
It is enough if you make one shader for a map with all informations.
Example on another Topic "How Shaders work..."
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